Return
of the overpriced game
It's a great time to be a gamer. Especially if you're not rich.
Videogames are, at the moment, the cheapest they've ever been. Thanks to
there being 3 successful consoles in the market this time around instead of just
two, competition has competition and cheap media have driven prices down.
"Best-seller" games are just $20-$30, and even brand new games often
arrive at $40, $30, or even $20 instead of $50. And even $50 for a brand
new game is a great price, historically speaking. And everyone is
smiling.
Well, almost everyone. There
are some people out there who think this happy picture isn't right, and they
intend to change it. But more on that later. First, a little
history...
I once paid over $100 for a
videogame. And I don't mean a collector's item on eBay--I mean new, in a
store, sticker price. Admittedly, it was a special case. It was a
lousy, greedy retailer (Service Merchandise), and even though it had just come
out, it was a game I was having a hard time finding (Secret of Mana).
Sticker price at Service Merchandise was, in my experience, about 10-15% over
that of other retailers. It certainly was in this case--I think the
sticker was $95. After tax, it was about $102. Ouch.
That was the exception. The
rule, at the time, was better, but still hurt. Videogames for the Genesis
and Super Nintendo in those later days of their lifespan generally cost no less
than $60, with $70 being more common, and $80+ not unheard-of.
Again--ouch.
The next generation of machines
rolled out, and they were CD-based. Hallelujah! Game manufacturing
costs went from a reported $20-$30 (and climbing as cart sizes increased) to
less than $1 overnight. New Playstation and Saturn games were $60, not $70
(or more)--not bad, but they were destined to go lower someday...
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Brand new next-gen, 3D Playstation games
for $60! Wow! Beats paying $80 for 16-bit games... |
A year later, the Nintendo 64
arrived. And with it, it brought the return of cartridge gaming--a
decision I applaud for gameplay reasons (CD drives were ass-slow back then), but
also a decision that cost Nintendo big time. Not only did 3rd-party game
publishers abandon Nintendo in droves (preferring the ~$1 manufacturing price
tag to a ~$25 one, go figure), but Nintendo 64 games were $10-$20 more at
retail. Generally, Nintendo games were $70 and other companies' N64 games
were $80.
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Nintendo N64 games for $70, and 3rd
party N64 games for $80? Yikes! Not exactly the 'good old
days'. |
But the N64 did great--it had the
most successful hardware launch to date (selling over twice as many units as
Sony's incredible Playstation launch a year earlier), and the N64 rolled into
the next year looking rosy.
Sony, then the hungry young
newcomer in the videogame market (hard to picture now, I know), fought for
marketshare (and won) with price drops on hardware and software. During
the Playstation's reign, the price of a new videogame dropped to $50 new, and
"Greatest Hits" games showed up at $20. Wow! Good
games--not bargain bin shovelware--for $20! Nintendo couldn't compete,
although N64 games did drop to $60 new, and the "budget" line of
bestsellers were $40. Competition at work!
And the next round of consoles--the
current round--brought those disc-based prices forward, and even introduced (as
noted earlier) brand new games for $40 or less. And so here we are with
the best prices ever.
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Brand new games--and decent ones--for as
little as $20. And not even on sale! Aren't we the lucky
ones. |
So what's the problem? Well,
at some point, prices on everything go up. Videogame prices have gone down
over the last several years, but that's because they were way too high in the
first place. Videogames are expensive to make, and getting more so.
They'll have to go back up someday.
Some companies are convinced that
day is now. Sony launched its Playstation Portable system this year.
Portable console games (which, until now, meant GBA games) this generation have
been priced at $30-$35 new--not too bad considering they are cartridge-based
games. Sony decided on two suggested retail prices for PSP games--$40
(which is what Sony was using) or $50, despite the fact that they are using
cheap disc-based media. EA, Activision, and Koei decided to go with the
$50 price for their games.
Those $50 games are some of the
best-selling games on PSP so far. Because of that, other companies are
deciding to use the $50 price for at least some of their PSP games, including
Ubisoft, Rockstar, Namco, SEGA, THQ, and even Sony. It's a sad thing to
see, because it was Sony's initiative that brought home console prices down,
back when they were an ambitious newcomer to videogames. Now they're doing
the opposite, even though they once again have the cheaper media format.
Fast-forward to this fall: the Xbox
360 launch. Xbox 360 games are all listed at $60, although that price is
not confirmed. That could be good or bad--maybe they will be $50 after
all, but there are also rumours that some may be $70. EA and Activision
(once again) have both been very vocal about the fact that their next-gen game
prices will be higher.
Now, you may be thinking, after
reading this, that I wouldn't be ready to bitch about a $60 price tag on a game,
when I paid more than that a decade ago. And I wouldn't be, probably,
except for one thing. And that one thing is WHO it is that wants to raise
prices.
It's not the game companies that
have had some financial troubles in the last couple of years--SEGA and Capcom,
for example. It's not the medium-sized, long-successful companies like
Namco, LucasArts, or the recently very successful Ubisoft. And it
certainly isn't the numerous small studios who've been releasing brand new games
at $20 or $30.
No, it's EA and Activision who've
been preaching the need to raise prices. They claim that development costs
are skyrocketing, that games will now cost more than movies to make, etc
etc. I might possibly be willing to buy all that, coming from somebody
else. But EA and Activision are two of the biggest, most successful
videogame companies in the world. EA is the largest videogame company on
the planet, and they rake in more money than any other (except Nintendo, some
years). They're rolling in cash.
So, if development costs are about
to drown them, why haven't we heard about it from somebody else? I don't
see anything special about EA's games that would make willing to pay more for
them. But if they get away with a higher price, just about everyone else
seems more than willing to follow.
In a word--this is bullshit.
EA and Activision are just being greedy bastards. Unfortunately for us,
they're probably going to get away with it. As for me, I'm not going for
it until the day I'm sure that this issue is decided. I have yet to pay
over $35 for a portable game--I've bought all my PSP games on sale or on eBay.
And I won't be paying $60 for home console games, either. Not until I'm
sure the battle's been lost. I hope
that day doesn't come--that consumers realize they can say no to this
bullshit--but it probably will.