Re-inventing,
re-defining, and revolutionizing
Transforming,
capturing, and broadening
We have a couple of video clips to share with everyone. They're excerpts
from this year's E3 press conferences, which all shared a couple of common
themes this year.
(video #2 is in the works)
We have some questions. Do any gamers out there feel that there is any
need to re-invent gaming, re-define the way we play, or revolutionize the way we
have fun?
Anyone?
And does anything revealed so far about the next-gen systems convince any of you
that they would somehow be able to do this?
We here at gameswelike.com are enjoying the way we have fun now. All we
ask of the next round of consoles are games that use the additional power of the
new systems. Better graphics, better sound, better physics, better AI,
larger and more interactive worlds--these are the logical advances, the next
step in a process that's been going on for years, and they're not
revolutionary. But they are good, and we're happy they're coming.
Why do these bureaucrats think they need to re-invent the way we play games, and
what makes them think these new machines are capable of it?
The next question is, why are these companies so obsessed with "broadening
the market"? And why focus so much on that goal--the goal of reaching
"casual gamers" and "non-gamers" at an event dedicated to
your core audience--an audience of gamers?!
We don't know about the rest of you, but we're actually offended by that.
So let's explore a little. At the moment, and for the past few decades,
we've been playing games by using a controller, and the controller we use today
is the same basic design it's always been--it just has more parts, more precise
functions and more buttons. We say there's nothing wrong with that.
It's true that large advances in gameplay have come with increases in computing
power, and the addition of the more advanced functions of the controller.
Nothing wrong with that, either.
But past attempts at "re-inventing" gaming and broadening its appeal
have mostly ended up nothing but embarrassing gimmicks. Get ready, we're
about to use the word "suck" pretty liberally. For example, just
from this generation:
Nintendo had us controlling some Gamecube games with GBA's as controllers, and
it sucked.
Sony has the EyeToy camera peripheral that has you jumping around and waving
your hands around like a monkey to control games. That sucks.
Capcom tried out a custom behemoth joystick setup with a ton of buttons for Steel
Battalion on the Xbox, and though it may have worked in that game, it sucks
that the setup cost over $200, and the gigantic controller is useless and
unsupported for anything else.
Back to Nintendo again, Mario Party 6 is advertised as being so
simple to play that even people who aren't comfortable with a controller
can play it, because it uses a microphone as a controller. That sucks.
Sega Dreamcast VMUs (and Sony's
PocketStation) never delivered on what they were supposed to do for games. There
were some mini-games you could play on them, but not many. Most of the
time they simply displayed the name of the game you were playing, and were a
terrible idea, though they were engineered very poorly as well.
Sega also tried out something new
with Seaman, a game where you used a microphone to talk to a rude fish
dude. The whole concept was terrible.
And the e-Reader made itself a
market as a peripheral that
allows you to replace simple plug-and-play cartridges with an annoying process
of swiping cards. It sucks.
That's just this generation.
Let's not forget some other unique items from the past, such as the Power Glove,
Game Boy Camera and Printer add-ons, VR Glasses, custom golf clubs and baseball
bats, and the atrocious SEGA Activator, the worst game peripheral ever created.
So what great ideas do these
companies have for re-inventing games, and broadening their appeal? We can
only hope they're better ideas than any of these crappy peripherals. Let's
see what they've come up with so far:
Nintendo intends to go online this time around, and do it wirelessly.
That's fine, but hardly revolutionary. The only thing they seem to be
doing different is that (apparently) all of their online games will
automatically support local LAN play as well. That's cool, but it doesn't
rank as a great innovation. And they'll have downloadable games from their
past game library. Nice, but more of a sales hook than anything.
Nintendo's other great
game-changing idea (they say) is their new controller. But they won't show
it. Now, Nintendo is largely responsible for the design of the
controllers we all use now, so it's not unimaginable that they could come up
with another addition that would be so essential it becomes an industry
standard. But they also have a long record of stupid gimmicks, so this
one's up in the air.
They hint that the Nintendo DS is an example of what they've got up their
sleeve. That's okay--the DS, with some of its stylus-controlled games,
does offer a different and unique gameplay experience. But other games on
the system try to be 'hybrid' games that use traditional controls AND the touch
screen, and they end up as unwelcome gimmicks. So that doesn't help
much.
 |
Feel the Magic was innovative,
intuitive, and fun.
Spider-Man DS was gimmicky, clumsy crap.
Which kind of games will the Revolution's secret
new controller inspire? |
Our verdict for Nintendo: Will the Revolution (or more importantly, its
controller) live up to its name? It's possible, but a true long
shot. We say prove it. Will Nintendo broaden gaming's appeal?
No. Not unless the Revolution comes with a holodeck. In fact, we
expect Nintendo's marketshare to shrink (again) no matter what they do.
Microsoft is betting on Xbox Live,
and they intend to add everything they can think of to it. But not many
of their additions have anything to do with gaming. For example, a Tivo
function to record TV, downloadable music or video purchases, video chat, etc.
aren't going to change gaming.
Other features include downloadable
arcade games, extra levels, user-made content, etc, but these have all been done
already as well. The ability for gamers to SELL things to each other is
new (to consoles), but it's also a horrible idea. Extra content should be
free, whether it's from "VelocityGirl" or from a game company, and
especially when they are intending to raise the price of games to $60.
The Xbox 360 controller is exactly the same as current-gen controllers, as far
as functionality. It is a nice ergonomic re-design, better than any of the
current controllers as far as button and stick placement. But it's not
going to be a catalyst for any benevolent change.
 |
"A billion people"--Microsoft
will be lucky if a billion people try the Xbox 360 in a store, much less
buy one.
Click
here for a video clip
|
Our verdict for Microsoft: Will the Xbox 360 re-invent, re-define, or
revolutionize gaming? No, not even online gaming. In fact, it has
the potential to worsen the experience. Will Microsoft "reach a
billion people" with the Xbox 360? Not in a billion years. The
entire sales history of ALL consoles ever made is less than a billion.
They couldn't give away that many.
Sony is also going to offer video
chat, and the ability for the PS2 to output to 2 HDTV screens at once, for a
32:9 super-widescreen display. This one's so ridiculous, I've just got to
post a picture:

As you can see, a 32:9 display
means your view is cut in half exactly at the critical center area--in this
case, it means your car is cut in half. That sucks. There are viable
uses for two screens, but none of them are going to change much (the menu on
example #2 could be on the main screen, and the game would still be fine, and
having TV or a movie on while playing the game is just dumb). And the
possibility of this function actually being supported (since dual HDTV households are
pretty rare) is slim-to-none. We predict a good chance of it not even
making it into the final hardware design.
Sony's also going to offer a
higher-definition EyeToy (be still my heart), 1080p support (so they say), and a
really ugly controller. The EyeToy, as we all know, sucks. 1080p
support is like saying their console will project holograms--as long as your TV
supports holograms. It's one-upsmanship, at best. And Sony's new
controller STILL has the d-pad in the primary control position. Apparently
they think it's more important, still, than the left analog stick.
Our verdict for Sony: Will
the Playstation 3 revolutionize (or revorutionize) gaming or computer
technology? Not a chance. Sony's plan is to simply fend off their
competitors and remain the market leader. Everything else is just smoke
and mirrors. Will the PS3 broaden the videogame market? No.
They'll be lucky to "three-peat" their success with Microsoft
launching first. Sony will do fine, but they have no chance of out-doing
themselves.